Mike Acton
Thoughts on performance, the video game industry, and development.
Mike's Junk Drawer Random stuff. You might not find anything interesting, but this is where I keep stuff I want handy.
Articles
Utility: match
Sharing a little utility called match which I use in conjunction with uniq.

Open Source and Console Games
The free and open source software which we gladly take advantage of can be thought of as the proverbial "shoulder of giants". When we forget what brought us the advantages to get where we are, we do a disservice to ourselves and the health of our industry, and thus ultimately a disservice to our shareholders and customers.

Understanding Strict Aliasing
Strict aliasing has been part of C programming for the better part of the last decade but a thorough understanding of the details of this feature is still clouded in mystery for many programmers. Examine detailed examples and some perculiarities of GCC's implementation.

Demystifying The Restrict Keyword
Optimizing data access is a critical part of good performance. Read on to find out how to use the restrict keyword to open up a whole class of optimizations that were previously impossible for a C compiler.

A Practical GCC Trick To Use During Optimization
Splitting a basic block (by force) Warning: This is a trick to use during optimization. It is not documented nor gauranteed to work across multiple platforms or different revisions of the compiler. Many programmers will say that this non-portable code...

Performance and Good Data Design
What follows are some simple rules of thumb that programmers can follow to create a solid pipeline from the content creators to the screen and speakers.

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Mike's Junk Drawer
Mike Acton
December 14, 2006
Random Stuff in my archives
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ABOUT THE AUTHOR
Mike Acton is the director and adminstrator of CellPerformance, is dedicated to helping the Cell community as much as possible and plies his trade developing technology for PS3 games.

Mike has made regular appearances as a speaker at SCEA develpment conferences and other events. Mike Acton is not a framework-happy C++ programmer. He actually likes C. And assembly. In his spare time he develops hardware on FPGAs in VHDL.

He prefers vi.

Also check out the CellPerformance main site, which has additional articles written by Mike Acton.